The spell list really emphasizes this subclass as a battle-cleric and quite an awesome display of godly power. You can really make the fight into something that is highly beneficial to your team with good placement of these spells. Gust of Wind, Fog Cloud, Sleet Storm, and Control Water all affect environments, letting the Tempest Cleric craft battlefields to their want. Still, the domain has some blasting, with Thunderwave, Shatter, and Destructive Wave. The same deal goes for spells like Ice Storm and Insect Plague. Per round, it deals less damage than a traditional blasting spell, but it makes up for it with the ability to deal that damage more times. Call Lightning, for example, calls multiple bolts of lightning over a 10 minute period. Most of these spells deal lower damage but focus on a longer duration. 9th Level – Destructive Wave, Insect Plague.5th Level – Call Lightning, Sleet Storm.These options focus primarily on damage and combat control, with a few utility spells. The Tempest domain gets blasting options outside of the standard 5E cleric spells that are affiliated with storms… Or at least, natural disasters. The combination of fierce frontline tankiness and brutal new options for damage makes this a real hurricane of a domain. The Tempest Cleric’s ability to blast is largely improved over the baseline Cleric. That’s not factoring out ranged abilities, either. What it can possibly do is limited, but the abilities that it gets greatly increases the Cleric’s ability to be a frontline damage-dealer. The Tempest domain in D&D 5E is rather simple. Conclusion – Our Take on the Tempest Domain.Can Tempest Clerics Learn Lightning Bolt?.
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